no more room in hell 2 maps

No More Room in Hell 2 Maps

Built from collected 1.0 Armageddon map notes

Quick Answer

No More Room in Hell 2 maps total nine in the collected 1.0 Armageddon notes. Six are Objective maps: Power Plant, Pottsville, Lewiston, Broadway, Beaulieu Hospital, and Raven Rock. Three are dedicated Survival maps: Flooded, Lighthouse, and Night of the Living Dead.

The most important split is mode. Objective maps are multi-stage missions where players follow active objectives, regroup, manage supplies, and extract. Survival maps focus on defending points through waves, using supply drops, preparing lanes, and extracting after the final stage described in the collected notes.

Complete Map List

The collected sources agree that the 1.0 release includes nine maps. Six support Objective missions, and three are dedicated to Survival. Keep those groups separate when planning guides, because the player questions are different.

Objective players usually want route identity, objective flow, loot discipline, and extraction preparation. Survival players want defense points, lane control, supply timing, and fallback positions. A good map page should answer the mode first before describing landmarks.

  • Objective: Power Plant, Pottsville, Lewiston, Broadway, Beaulieu Hospital, Raven Rock.
  • Survival: Flooded, Lighthouse, Night of the Living Dead.
  • Solo practice: Collected notes say Solo Mode can be used to practice maps without progression or permadeath.

Power Plant

Power Plant is described as a broad industrial Objective mission and a large rural Pennsylvania location set at midnight. Its scale can split a squad before the main objective pressure fully begins. Use named industrial landmarks and the active objective marker to bring separated Responders together.

Loot along the route instead of clearing every side structure. Long detours can consume health, stamina, and ammunition before central tasks. Before activating a major interaction, identify an exit lane and place slower or wounded players near that route.

Pottsville

Pottsville is described as a suburban or rural Pennsylvania town Objective map with claustrophobic encounters at dawn. Streets and buildings create tempting search branches while the mission continues to pull the squad toward active objectives. That makes Pottsville a test of discipline as much as navigation.

Cross open streets as a group and search nearby buildings in pairs. Use intersections as regroup points because they are easier to describe than individual rooms. Keep one player watching the street while others loot an interior, then return to the objective line before pressure builds.

Lewiston

Lewiston is a Maine town Objective map with randomized stores and boat or train extraction identities in the collected notes. The active run determines which spaces and route decisions matter. Memorizing one fixed path is less useful than reading the current objective state.

Check store access and mission prompts before committing the whole squad to a side route. Once the extraction path becomes clear, reserve supplies for that final approach. A boat run and a train run can demand different movement, so keep following live markers even when streets look familiar.

Broadway

Broadway is an urban Objective map in Queens, New York, set at night. The collected notes describe streets connected to subway tunnels and sewers. Transitions between open and confined spaces change weapon value quickly.

Regroup before descending into tunnels or sewers. A separated player has fewer alternate exits in a narrow section, and a missed callout can cost the squad time. Call vertical transitions clearly and avoid starting the next task until the last teammate reaches the same layer.

Beaulieu Hospital

Beaulieu Hospital is a sprawling medical complex Objective map, overrun during daylight. Tight rooms, corridors, and connected floors can hide threats close to the squad. A wrong turn is more costly when everyone is stacked around an interactable.

Use floor and room landmarks in voice chat. Keep corridor junctions clear enough for retreat and avoid crowding every player into one doorway. Medical supplies are valuable throughout the run, so remember where the group leaves useful items near recognizable junctions.

Raven Rock

Raven Rock is the sixth Objective map added with the 1.0 Armageddon release. The collected notes place it at a military installation in southern Pennsylvania, with other material describing an underground bunker and emergency operations personnel. Some route details are intentionally not invented here and remain To be confirmed.

Use Raven Rock as a deliberate interior-movement map. Consolidate ammunition before entering sustained interior sections, keep one player aware of the rear, and preserve a known path back to a larger room. The collected notes suggest the map rewards moving as one unit rather than sending individuals ahead for loot.

Survival Maps

Flooded, Lighthouse, and Night of the Living Dead are the three dedicated Survival maps in the collected 1.0 notes. Survival mode is separate from Objective and focuses on surviving infected waves rather than completing a long mission route. The collected notes describe defending speakers, using supply drops, and extracting after the final stage.

Flooded uses waterlogged industrial terrain with constrained movement. Lighthouse mixes exposed cliffside areas with tight interior defense spaces. Night of the Living Dead is based around a Pennsylvania farmstead, with collected notes naming the farmhouse, guest house, and barn as recognizable points of interest.

Routing Rules for Every Map

The strongest general rule is to follow the active objective instead of trying to vacuum every container. Loot rooms that are already near the route, regroup before sustained pressure, and leave one clear retreat lane through doors, corridors, or defensive positions. Reserve medical supplies and ammunition for the final objective and extraction.

In Survival, prepare before starting a speaker or wave control. Assign entrances, distribute ammunition by weapon, and make every player state the fallback point. In Objective mode, side loot has diminishing value once horde pressure escalates, because a small supply gain can cost more health and ammunition than it returns.

Best Map to Learn First

The collected material does not name one official best beginner map, so that claim is To be confirmed. What it does support is using Solo Mode to practice maps, objectives, loot stops, fallback rooms, and extraction routes without progression or permadeath pressure. That makes Solo the safest way to learn before risking a developed Responder.

Choose a map based on the pressure your group wants to practice. Pottsville and Lewiston teach town navigation, Broadway teaches transitions between streets and underground spaces, and Beaulieu Hospital teaches interior discipline. Flooded, Lighthouse, and Night of the Living Dead teach wave defense and fallback planning.

FAQ

How many maps are in No More Room in Hell 2?

The collected 1.0 notes list nine maps: six Objective maps and three Survival maps.

Which maps support Survival mode?

The dedicated Survival maps are Flooded, Lighthouse, and Night of the Living Dead.

Can I practice maps alone?

Yes. The collected notes say Solo Mode lets players practice maps without normal progression or permadeath pressure.